
I’m also not going into detail about Fate lore like servants because if you are going to play this, watch or play something officially Fate first. There’s a lot near the start of the game that is easy to tangent on because of how Fate is suppose to work and how obvious something is just wrong with the world. So I’m going to have to hold back a lot when writing the summary. Essentially, if Fate Stay Night was made today, it would probably be almost this. Along with Fate this feels Persona and shounen plot structure inspired. It has essentially puzzle boss fights using a combat system vaguely similar to Grand Order’s, though the fights are pretty far apart. It is fairly legible, though there’s plenty of rough spots, especially during the lore expositions and plot dumps. As someone who plays Fate Grand Order daily, this is something I wanted to play, even though it is edited machine translation. Calling this a fan work would be right, but it’s a bit more budgeted then most.

Created by Luwen Workshop, translated/edited by Grim9888Īn RPG Maker MV Fate inspired game.
